9/25/2023 0 Comments Perfect dark keyboard and mouseSo that's Ctrl, Shift or Space, because Alt is harder to hit while the hand is busy WSAD-ing. WSAD requires up to 3 fingers to be used at once, that leaves pinky and thumb unused. Something user should do often while moving in any direction can be bound Ctrl, Shift, Space.Anything beyond "6" can't be used quickly, so it is the best to put anything that isn't switched often onto distant keys, or just bind "switch to last used weapon" to Q or something like that. Moving around: WSAD, maybe duplicated by arrow keys.Some general recommendations for making sane default keybinding. Default keybindings are unusable in that game (planes/helicopters specifically) and are obviously made by someone who never played flightsim on keyboard. In some scenarios WSAD is used for strafing while QE is used for some sort of rotation.įor example, helicopter could be controlled for WSAD for moving sideways (tilt), QE for rotating it around, And RF or ZX or Shift/Ctrl for attitude control.Ĭlick to expand.While that's true, usually user would expect some sort of sane default configuration.įor example of insane default configuration see GTA 5. The first group (1234.) is easier to reach while moving. , H, N, M, I, O, 7, 8, 9, 0, -, = for infrequently used ones. Generally PC game that require quick reaction can use 1, 2, 3, 4, 5, 6, Q, W, E, R, T, A,S, D, F, G, Z, X, C, V, B, Alt, Ctrl, Space, Tab for frequently used functions and T, Y, P. T, Y, occasionally used for chat/team chat. Z, X, C for weapon mode switching or something like that, V, G, B can use sparingly for extra modes. "I" for inventory, "J" for journal, "M' for map. Used in input drivers that support multiple mice (e.g.Left click for primary attack, Right click for secondary attack.Īlt, Tab, Q can be used for some sort of special attack.ġ,2,3,4,5,6, F1, F2, F3, F4 for item switching. # Disabled: RetroPad keybinds operate the menu. # Enabled: Enter, Backspace, Spacebar and arrow keys operate the menu. # If disabled, we use separate controls for menu operation. # be used regardless of the value set here. # When netplay is enabled, the default polling behavior (1) will # Setting it to 0 or 2 can result in less latency depending on # 2 : Late - Input polling is performed on first call to retro_input_state # 1 : Normal - Input polling is performed when retro_input_poll is # 0 : Early - Input polling is performed before call to retro_run. # Influence how input polling is done inside RetroArch. "no"), or a layout and variant separated with colon ("no:nodeadkeys"). # Keyboard layout for input driver if applicable (udev/evdev for now). # Maximum amount of users supported by RetroArch. Depending on video driver, it might force a different input driver. # Fast Forward, Slow Motion, Rewind, Pause, and Frame Advance # When toggled on, all RetroPad keybinds and hotkeys are ignored by the frontend, only using the core's RetroKeyboard binds. # If this key is set, then all other hotkeys are disabled until this key is pressed # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely, # backslash, rightbracket, kp_period, kp_equals, rctrl, ralt # tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket, # period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock, # keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9, # num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown, # rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus, # left, right, up, down, enter, kp_enter, tab, insert, del, end, home, Will recognize letters (a to z) and the following special keys (where kp_ # Can be copypasted into an existing config, appended with -apppendconfig, used as a core or game override, or used with the include directive in an existing config
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